From c1c395dfb68d052428d4466beedd1d56733f21c7 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 16:14:56 -0600 Subject: [7555] Check pool_id bafire access to pool data in PoolHandler::CheckPool Author: VladimirMangos --HG-- branch : trunk --- src/game/PoolHandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp index a2c688dac2f..1c8cd871ab6 100644 --- a/src/game/PoolHandler.cpp +++ b/src/game/PoolHandler.cpp @@ -699,7 +699,8 @@ uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type) // Method that check chance integrity of the creatures and gameobjects in this pool bool PoolHandler::CheckPool(uint16 pool_id) { - return mPoolGameobjectGroups[pool_id].CheckPool() && + return pool_id <= max_pool_id && + mPoolGameobjectGroups[pool_id].CheckPool() && mPoolCreatureGroups[pool_id].CheckPool() && mPoolPoolGroups[pool_id].CheckPool(); } -- cgit v1.2.3