From c22d51f4683048a43fbffbe079bae1907d5b9019 Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Sat, 21 Jun 2014 23:57:23 +0300 Subject: Core: Fix pet dismiss on phase with update --- src/server/game/Entities/Unit/Unit.cpp | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 492197db64e..5e12022312d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16378,19 +16378,25 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) } } - WorldObject::SetPhaseMask(newPhaseMask, update); + // Phase player, dont update + WorldObject::SetPhaseMask(newPhaseMask, false); - if (!IsInWorld()) - return; + // Phase pets and summons + if (IsInWorld()) + { + for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + if ((*itr)->GetTypeId() == TYPEID_UNIT) + (*itr)->SetPhaseMask(newPhaseMask, true); - for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) - if ((*itr)->GetTypeId() == TYPEID_UNIT) - (*itr)->SetPhaseMask(newPhaseMask, true); + for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) + if (m_SummonSlot[i]) + if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i])) + summon->SetPhaseMask(newPhaseMask, true); + } - for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) - if (m_SummonSlot[i]) - if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i])) - summon->SetPhaseMask(newPhaseMask, true); + // Update visibility after phasing pets and summons so they wont despawn + if (update) + UpdateObjectVisibility(); } void Unit::UpdateObjectVisibility(bool forced) -- cgit v1.2.3