From c261065f2886f60899d2d48a182a1fcb0ddbd8d2 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 15 Feb 2009 12:03:09 -0600 Subject: Fix chance calc added by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE Author: DiSlord --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 39c2c8ba758..d2ebe0cc575 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2663,7 +2663,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Roll dodge int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); // Reduce dodge chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) -- cgit v1.2.3