From 71407fde1a6307bf98954389f5dd1fe18c09edd7 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 14 Oct 2011 18:09:21 -0400 Subject: Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear. --- src/server/game/Entities/Transport/Transport.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 28d916fe0af..9a31846fa1f 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -673,6 +673,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, return 0; } + creature->m_isWorldObject = true; //so it will not be unloaded with grid map->AddToMap(creature); m_NPCPassengerSet.insert(creature); -- cgit v1.2.3