From c33a1724ae96de3759d299038b1eabd7b93a631f Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 23 Dec 2012 13:21:00 -0500 Subject: Core/Spells: Spells that are usable while stunned should no longer have problems with stun auras that don't apply any mechanic. --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bb51d9d0e34..3cee51949bc 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5615,7 +5615,7 @@ SpellCastResult Spell::CheckCasterAuras() const Unit::AuraEffectList const& stunAuras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_STUN); for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i) { - if (!((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & (1<GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & (1<