From b56b2c2a4339073456290079fc4bfb2bf0b6b5ed Mon Sep 17 00:00:00 2001 From: Astellar Date: Wed, 6 Jan 2010 00:26:15 +0300 Subject: Fixed Issue 11. Now combo points are kept when finishing move misses. Revert it if it's wrong. --HG-- branch : trunk --- src/game/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 9aa54f9b14e..1d855f727cf 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1099,9 +1099,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) } } - // Do not take combo points on dodge + // Do not take combo points on dodge and miss if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) - if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS) + if (missInfo != SPELL_MISS_NONE) m_needComboPoints = false; // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now -- cgit v1.2.3