From c47a988eb203e2301160f3a088b9489e8648bcdf Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 15 Nov 2024 19:23:13 +0100 Subject: Core/Units: make sure that creatures only generate loot when they have a tapper --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c9be987da25..a95f4412358 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10815,7 +10815,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId) bool isRewardAllowed = attacker != victim; if (creature) - isRewardAllowed = isRewardAllowed || !creature->GetTapList().empty(); + isRewardAllowed = !creature->GetTapList().empty(); std::vector tappers; if (isRewardAllowed && creature) -- cgit v1.2.3