From c49bc934b820c0e634f0231158ec444275f6fa3e Mon Sep 17 00:00:00 2001 From: Kandera Date: Mon, 2 Jul 2012 15:00:16 -0400 Subject: Core/Spells: correctly get magnet target. (subv fixed it) Closes #6674 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 83d7865f34b..fc1e4398e17 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10034,7 +10034,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET); for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) { - if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner()) + if (Unit* magnet = (*itr)->GetBase()->GetCaster()) if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK && _IsValidAttackTarget(magnet, spellInfo) -- cgit v1.2.3