From c4ed3430cf29cece97e66e66fc28fffc36fdfa21 Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Sun, 19 Sep 2010 13:24:21 -0300 Subject: Core/Players: Better check for weekly quests in RewardQuest function. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 14ebd7f2b4c..d5fe6e65cdd 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -14435,9 +14435,7 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver, SetDailyQuestStatus(quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, quest_id); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, quest_id); - } - - if (pQuest->IsWeekly()) + } else if (pQuest->IsWeekly()) SetWeeklyQuestStatus(quest_id); if (!pQuest->IsRepeatable()) -- cgit v1.2.3