From c52e7e801c217eec00fd798ff9ea0450c64d49e2 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 18 Jun 2009 11:24:33 -0500 Subject: *A temp fix of the bug that player sometimes cannot save inventory. --HG-- branch : trunk --- src/game/Player.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 212ada7f450..1a43b1ce58e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -16155,8 +16155,9 @@ void Player::_SaveInventory() if (test == NULL) { - sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); - error = true; + sLog.outCrash("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%d) and slot(%d) values for the item with guid %d (state %d) are incorrect, the player doesn't have an item at that position!", GetGUIDLow(), GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState()); + //error = true; + //now some items in bags cannot be saved but after cleansup they appear again } else if (test != item) { -- cgit v1.2.3