From c5549ac7e9f23a4af8650a41c9974310ffc3fdea Mon Sep 17 00:00:00 2001 From: treeston Date: Tue, 16 Aug 2016 23:32:08 +0200 Subject: Revert "Creature/Loot: Fix a bug that prevented players from looting creatures that only had gold on them (no items)." This reverts commit 63f577a7ef4df2d6ebf90fc137c3cb8902b29d0a. See discussion in commit comments. --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e98a1c6d415..fa4d11683ed 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17600,7 +17600,7 @@ bool Player::isAllowedToLoot(const Creature* creature) const Loot* loot = &creature->loot; if (loot->isLooted()) // nothing to loot or everything looted. return false; - if (!loot->gold && !loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player + if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player return false; if (loot->loot_type == LOOT_SKINNING) -- cgit v1.2.3