From c59dd936815e41d0c1d774e5658ff6d0836ce20a Mon Sep 17 00:00:00 2001 From: Pesthuf Date: Thu, 9 Jun 2011 16:39:41 +0200 Subject: Fix spells with TARGET_DEST_CASTER_RIGHT and TARGET_DEST_CASTER_LEFT hitting the opposite direction. --- src/server/game/Spells/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index fe4ca2912b4..0402c9bd8fe 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2114,8 +2114,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_DEST_CASTER_FRONT_LEAP: case TARGET_DEST_CASTER_FRONT: angle = 0.0f; break; case TARGET_DEST_CASTER_BACK: angle = static_cast(M_PI); break; - case TARGET_DEST_CASTER_RIGHT: angle = static_cast(M_PI/2); break; - case TARGET_DEST_CASTER_LEFT: angle = static_cast(-M_PI/2); break; + case TARGET_DEST_CASTER_RIGHT: angle = static_cast(-M_PI/2); break; + case TARGET_DEST_CASTER_LEFT: angle = static_cast(M_PI/2); break; default: angle = (float)rand_norm()*static_cast(2*M_PI); break; } -- cgit v1.2.3