From c6b940a078379c9c258ed04eb50b200df9194e8e Mon Sep 17 00:00:00 2001 From: maximius Date: Tue, 13 Oct 2009 19:15:33 -0700 Subject: *Wintergrasp: Fix server crash at battle end, by Spp --HG-- branch : trunk --- src/game/Wintergrasp.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp index 4ebd7c3c6a6..09c7e11e301 100644 --- a/src/game/Wintergrasp.cpp +++ b/src/game/Wintergrasp.cpp @@ -967,9 +967,11 @@ void OPvPWintergrasp::EndBattle() for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { // When WG ends the zone is cleaned including corpses, revive all players if dead - if ((*itr)->isDead()) + if ((*itr)->isDead()) + { (*itr)->ResurrectPlayer(1.0f); - + ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID()); + } if ((*itr)->HasAura(SPELL_LIEUTENANT)) { if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR)) -- cgit v1.2.3