From c748c642cb7f8c78e9931a01604264a61f109bf7 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 14 Jun 2009 10:17:30 -0500 Subject: [8012] Fixed rage decay rate to 1 rage per second. Author: domingo --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index a2ea7dc81a2..2259a192c71 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1942,7 +1942,7 @@ void Player::Regenerate(Powers power) case POWER_RAGE: // Regenerate rage { float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS); - addvalue = 30 * RageDecreaseRate; // 3 rage by tick + addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec) } break; case POWER_ENERGY: // Regenerate energy (rogue) addvalue = 20; -- cgit v1.2.3