From c7b8f0f773b5c5ad711ae73475a4db9f6174de81 Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 18 Aug 2016 01:35:42 -0300 Subject: Core/World: short circuit setWorldState and avoid a db query in case there's nothing to update really --- src/server/game/World/World.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 8bda53f7a8f..6d8a4b17dc1 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -3224,6 +3224,9 @@ void World::setWorldState(uint32 index, uint64 value) WorldStatesMap::const_iterator it = m_worldstates.find(index); if (it != m_worldstates.end()) { + if (it->second == value) + return; + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE); stmt->setUInt32(0, uint32(value)); -- cgit v1.2.3