From c83092a1276f522cf11f5e3ceded7306e8fdb937 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 22 Jan 2017 02:46:20 -0300 Subject: Core/Creature: revert turning state apply partial revert of 6b55faba065cd5d0519fb6e3e070a4a41d305cca Simply removing the unit state in Creature::ReleaseFocus causes #18549 again --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 81bfdde8d19..572393f61b7 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2893,7 +2893,7 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) } } - bool const canTurnDuringCast = !spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST) && !(spellInfo->ChannelInterruptFlags & AURA_INTERRUPT_FLAG_TURNING); + bool const canTurnDuringCast = !spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST); // Face the target - we need to do this before the unit state is modified for no-turn spells if (target) SetFacingToObject(target); -- cgit v1.2.3