From c85710e148d75450baedf6632b9ca6fd40b4148e Mon Sep 17 00:00:00 2001 From: Trisjdc Date: Thu, 15 May 2014 17:02:14 +0100 Subject: Core/Spells: Fix Cheat Death formula --- src/server/game/Entities/Unit/Unit.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 00172face5f..ef3a0493823 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10282,9 +10282,10 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui case 2109: if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) { - if (GetTypeId() != TYPEID_PLAYER) - continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); + // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap + // is 22.5% critical strike damage reduction, or 444 resilience. + // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%) + float mod = -1.0f * GetMeleeCritDamageReduction(400); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; @@ -11360,9 +11361,10 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT case 2109: if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) { - if (GetTypeId() != TYPEID_PLAYER) - continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); + // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap + // is 22.5% critical strike damage reduction, or 444 resilience. + // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%) + float mod = -1.0f * GetMeleeCritDamageReduction(400); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; -- cgit v1.2.3