From c8b11f7e3db8b40a0c02a759d722dff0f7c55fe8 Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 12 Sep 2018 14:28:49 +0200 Subject: Core/Unit: Successfully (?) prevented the zombie apocalypse. Corpses can no longer gain HP. Closes #22409. (cherry picked from commit f50a8e5926372400e87337fdcdcd03fd68a8a4c6) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e7548f76cf8..e01a53f65db 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8852,7 +8852,7 @@ void Unit::SetLevel(uint8 lvl) void Unit::SetHealth(uint64 val) { - if (getDeathState() == JUST_DIED) + if (getDeathState() == JUST_DIED || getDeathState() == CORPSE) val = 0; else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD) val = 1; -- cgit v1.2.3