From c99fb5df4d87c5285108ebbcdfd77bf6cbcaa1a3 Mon Sep 17 00:00:00 2001 From: ModoX Date: Wed, 22 May 2024 19:33:46 +0200 Subject: Core/Conditions: Added private object to StaticConditionTypeData and defined CONDITION_STRING_ID as valid ConditionType (cherry picked from commit cbef6f7860c3753d5182cd0532a3ea7a24e0f58a) --- src/server/game/Conditions/ConditionMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 69e0753b7ab..710bfec570c 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -155,6 +155,7 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "On Scenario Step", true, false, false, false }, { "Scene In Progress", true, false, false, false }, { "Player Condition", true, false, false, false }, + { "Private Object", false, false, false, false }, { "String ID", false, false, false, true } }; @@ -2681,6 +2682,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_TAXI: case CONDITION_GAMEMASTER: case CONDITION_PRIVATE_OBJECT: + case CONDITION_STRING_ID: break; case CONDITION_DIFFICULTY_ID: if (!sDifficultyStore.LookupEntry(cond->ConditionValue1)) -- cgit v1.2.3