From ca9237fbcd134abf91bae354bef60da8ab69cde7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 1 Jun 2015 00:09:31 +0200 Subject: Core/Players: Intellect no longer affects mana regen from spirit --- src/server/game/Entities/Unit/StatSystem.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 640b224896f..526d2b020e1 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -732,10 +732,6 @@ void Player::UpdateManaRegen() // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); - // SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5 - if (GetStat(STAT_INTELLECT) > 0.0f) - spirit_regen *= std::sqrt(GetStat(STAT_INTELLECT)); - // CombatRegen = 5% of Base Mana float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f; -- cgit v1.2.3