From cae9f5dc9b23c8970c92480ac55d94ea7040740a Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Mon, 25 Jul 2016 22:00:07 -0300 Subject: Core/Player: Actually close tickets when characters are deleted * Solves issue with tickets being open indefinitely if characters are deleted while tickets are still open --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 30a1e3d0ff0..e496b33ca20 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4211,7 +4211,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe // close player ticket if any GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerguid); if (ticket) - ticket->SetClosedBy(playerguid); + sTicketMgr->CloseTicket(ticket->GetId(), playerguid); // remove from arena teams LeaveAllArenaTeams(playerguid); -- cgit v1.2.3