From caf8bbbe0a8e35c4e43dfe21286e4c8c8f992994 Mon Sep 17 00:00:00 2001 From: click Date: Fri, 22 Oct 2010 03:39:27 +0200 Subject: Core/Grid: Fix infinity-loop in grid loading (patch by SilverIce) --HG-- branch : trunk --- src/server/game/Maps/Map.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 364f11fdbd6..ff826e32887 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -370,13 +370,13 @@ bool Map::EnsureGridLoaded(const Cell &cell) { sLog.outDebug("Loading grid[%u,%u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId); + setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); + ObjectGridLoader loader(*grid, this, cell); loader.LoadN(); // Add resurrectable corpses to world object list in grid sObjectAccessor.AddCorpsesToGrid(GridPair(cell.GridX(),cell.GridY()),(*grid)(cell.CellX(), cell.CellY()), this); - - setGridObjectDataLoaded(true,cell.GridX(), cell.GridY()); return true; } -- cgit v1.2.3