From cb0e6cac63638fd229cce16c341c6d3d2d77d0d9 Mon Sep 17 00:00:00 2001 From: DDuarte Date: Sun, 19 Jul 2015 17:17:51 +0100 Subject: Core/SAI: Fix an issue in IsTextValid when using guids Fixes #15122 --- src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a665b9e09ae..dc7a91e23aa 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1270,7 +1270,7 @@ bool SmartAIMgr::IsTextValid(SmartScriptHolder const& e, uint32 id) default: if (e.entryOrGuid < 0) { - uint64 entry = uint64(-e.entryOrGuid); + entry = uint32(-e.entryOrGuid); CreatureData const* data = sObjectMgr->GetCreatureData(entry); if (!data) { -- cgit v1.2.3