From cb3a041482626a8aa3545a6bc35abd9dfb88cf73 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 28 Jan 2018 01:51:13 +0100 Subject: Core/Creature: add an assertion to guard against infinite loops (cherry picked from commit 320306554c2240c74d991f459e7bad5eef39ec5a) --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7efc494158c..28a7a3c3bb2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1228,6 +1228,7 @@ Unit* Creature::SelectVictim() if (!mgr.IsThreatenedBy(newTarget, true)) { mgr.AddThreat(newTarget, 0.0f, nullptr, true, true); + ASSERT(mgr.IsThreatenedBy(newTarget, true), "%s tried to add combatant %s to threat list, but this failed - potential infinite loop", GetName().c_str(), newTarget->GetName().c_str()); // prevent potential infinite loop break; } else -- cgit v1.2.3