From cb634e6fba565c756044de0551f89a4c9abfd483 Mon Sep 17 00:00:00 2001 From: ccrs Date: Fri, 6 Jan 2017 23:17:16 +0100 Subject: MovementGenerators/WaypointMovementGenerator: send waypoint id instead of current node to MovementInform updates #18401 --- .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 9a2db046c6d..a509d20a693 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -305,7 +305,7 @@ bool WaypointMovementGenerator::DoUpdate(Creature* creature, uint32 di void WaypointMovementGenerator::MovementInform(Creature* creature) { if (creature->AI()) - creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode); + creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_path->at(i_currentNode).id); } bool WaypointMovementGenerator::GetResetPos(Creature*, float& x, float& y, float& z) -- cgit v1.2.3