From cb803e58ffc4cbd953a47b3e642daa0cd552ffbe Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 12 Jul 2016 20:56:09 +0200 Subject: Core/PacketIO: Fixed sending ITEM_DYNAMIC_FIELD_MODIFIERS, value count must always match numbers of bits set in ITEM_FIELD_MODIFIERS_MASK --- src/server/game/Entities/Item/Item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 3efb66d7d1c..cbcf2bb2a77 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1166,7 +1166,7 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player* // so we just have to write this starting from 0 index for (std::size_t v = 0, m = 0; v < values.size(); ++v) { - if (values[v] || _dynamicChangesArrayMask[index][v]) + if (values[v]) { UpdateMask::SetUpdateBit(data->contents() + arrayMaskPos, m++); *data << uint32(values[v]); -- cgit v1.2.3