From cbad3b1cb847042cc4fae0f3159e3fb8dfdef6e3 Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Thu, 28 Aug 2014 21:40:27 -0300 Subject: Core/Player: Dungeon Finder quests don't follow the same rule as repeatable quests, they should award experience every time they're rewarded --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d1495f02614..baafa14d213 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15322,7 +15322,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool rewarded = (m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest - uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); + uint32 XP = rewarded && !quest->IsDFQuest() ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); -- cgit v1.2.3