From cc51ae6f9a32c38cda2be30caadb879ed72f1273 Mon Sep 17 00:00:00 2001 From: Naios Date: Sat, 27 Aug 2016 11:29:58 +0200 Subject: Core/Unit: Force cancel unit events before invalidating the object on destruction * Closes #16675 (cherry picked from commit 0c97ef5f74ecd30a16965719b857d0ba71580fbf) --- src/server/game/Entities/Unit/Unit.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9a42b7179b3..7c71c6de367 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -314,9 +314,11 @@ Unit::~Unit() if (m_currentSpells[i]) { m_currentSpells[i]->SetReferencedFromCurrent(false); - m_currentSpells[i] = NULL; + m_currentSpells[i] = nullptr; } + m_Events.KillAllEvents(true); + _DeleteRemovedAuras(); delete i_motionMaster; -- cgit v1.2.3