From cce61839f8da48d7839c51e07fecea4709ac9256 Mon Sep 17 00:00:00 2001 From: Spp Date: Tue, 14 Sep 2010 20:14:10 +0200 Subject: Core/Player: after removing player from group, if group is deleted assign pointer to NULL to make sure no garbage pointer is used later in code --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4cec44c07cc..6cdadb9a989 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2603,6 +2603,7 @@ void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = // group->Disband(); already disbanded in RemoveMember sObjectMgr.RemoveGroup(group); delete group; + group = NULL; // removemember sets the player's group pointer to NULL } } -- cgit v1.2.3