From cd7376c7063dc88ead544e278f01870bdd99a073 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 26 Mar 2009 20:04:51 -0600 Subject: *Fix a bug that summon inferno spells summon too many infernos. --HG-- branch : trunk --- src/game/SpellMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 7a0c404d2e8..dead7ed3cc2 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -2397,6 +2397,10 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->MaxAffectedTargets = 1; spellInfo->EffectTriggerSpell[0] = 33760; break; + case 1122: // Inferno + case 18662: // Curse of Doom + spellInfo->EffectBasePoints[0] = 0; //prevent summon too many of them + break; default: break; } -- cgit v1.2.3