From cdcee93854adf07c77e5b837a1fb85795d371b2d Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 22 Oct 2013 22:59:47 +0200 Subject: Core/IoC: Fix uninitialized timer Fix uninitialized Docks timer in Isle Of Conquest . Valgrind log: Conditional jump or move depends on uninitialised value(s) at : BattlegroundIC::HandleCapturedNodes(ICNodePoint*, bool) (BattlegroundIC.cpp:665) by : BattlegroundIC::PostUpdateImpl(unsigned int) (BattlegroundIC.cpp:228) by : Battleground::Update(unsigned int) (Battleground.cpp:300) by : BattlegroundMgr::Update(unsigned int) (BattlegroundMgr.cpp:93) by : World::Update(unsigned int) (World.cpp:2062) --- src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 82d7de0d9bf..bdc9fa36328 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -45,6 +45,7 @@ BattlegroundIC::BattlegroundIC() closeFortressDoorsTimer = CLOSE_DOORS_TIME; // the doors are closed again... in a special way doorsClosed = false; + docksTimer = DOCKS_UPDATE_TIME; resourceTimer = IC_RESOURCE_TIME; for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; ++i) -- cgit v1.2.3