From ce29cfa7f72afc2a6969e9229ce3e730f83ec9da Mon Sep 17 00:00:00 2001 From: silinoron Date: Wed, 11 Aug 2010 21:24:09 -0700 Subject: Fixed linker errors caused by my foolishness. --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 9239f2c3ac3..a93a763c85b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -661,22 +661,22 @@ public: bool IsDatabaseBound() const { return false; } // Called when a player kills another player - virtual void OnPVPKill(Player *killer, Player *killed); + virtual void OnPVPKill(Player *killer, Player *killed) { } // Called when a player kills a creature - virtual void OnCreatureKill(Player *killer, Creature *killed); + virtual void OnCreatureKill(Player *killer, Creature *killed) { } // Called when a player is killed by a creature - virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed); + virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed) { } // Called when a player's level changes (right before the level is applied) - virtual void OnLevelChanged(Player *player, uint8 newLevel); + virtual void OnLevelChanged(Player *player, uint8 newLevel) { } // Called when a player's free talent points change (right before the change is applied) - virtual void OnFreeTalentPointsChanged(Player *player, uint32 points); + virtual void OnFreeTalentPointsChanged(Player *player, uint32 points) { } // Called when a player's talent points are reset (right before the reset is done) - virtual void OnTalentsReset(Player *player, bool no_cost); + virtual void OnTalentsReset(Player *player, bool no_cost) { } }; // Placed here due to ScriptRegistry::AddScript dependency. -- cgit v1.2.3