From ce7e51a9dce4444ab118472251acfbf40846fb00 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 7 Feb 2009 23:07:53 +0100 Subject: *Do not check behind for Mutilate. By Blaymoira. --HG-- branch : trunk --- src/game/Spell.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 56aae269708..c4ed955e450 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3738,7 +3738,9 @@ uint8 Spell::CanCast(bool strict) //Must be behind the target. if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))) + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) + //Multilate - same reason + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 200000))) { SendInterrupted(2); return SPELL_FAILED_NOT_BEHIND; -- cgit v1.2.3