From ced723a53a04b08cc7cafd4dda913108f138c31b Mon Sep 17 00:00:00 2001 From: MrSmite Date: Mon, 19 Nov 2012 23:55:42 +0000 Subject: Core/Pets: Pet "at rest" distance from owner is now closer as it should be Original PR modified Closes #8358 Closes #8181 Signed-off-by: Nay --- .../TargetedMovementGenerator.cpp | 23 ++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 7e74907040f..9a4d33a5665 100755 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -59,10 +59,29 @@ void TargetedMovementGeneratorMedium::_setTargetLocation(T &owner) } else { - if (i_target->IsWithinDistInMap(&owner, i_offset + 1.0f)) + float dist; + float size; + + // Pets need special handling. + // We need to subtract GetObjectSize() because it gets added back further down the chain + // and that makes pets too far away. Subtracting it allows pets to properly + // be (GetCombatReach() + i_offset) away. + if (owner.isPet()) + { + dist = i_target->GetCombatReach(); + size = i_target->GetCombatReach() - i_target->GetObjectSize(); + } + else + { + dist = i_offset + 1.0f; + size = owner.GetObjectSize(); + } + + if (i_target->IsWithinDistInMap(&owner, dist)) return; + // to at i_offset distance from target and i_angle from target facing - i_target->GetClosePoint(x, y, z, owner.GetObjectSize(), i_offset, i_angle); + i_target->GetClosePoint(x, y, z, size, i_offset, i_angle); } /* -- cgit v1.2.3