From cee9c3885de7d145a9cfd5534a826dca51ec9766 Mon Sep 17 00:00:00 2001 From: LordUsagi Date: Sat, 17 Nov 2012 19:46:05 -0500 Subject: Core/Entities: AoE spells should be able to hit invisible targets. Closes #7712 --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d75ef9aabf2..d8287b68fc5 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1844,7 +1844,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const if (obj->IsAlwaysDetectableFor(seer)) return true; - if (!seer->CanDetectInvisibilityOf(obj)) + if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj)) return false; if (!ignoreStealth && !seer->CanDetectStealthOf(obj)) -- cgit v1.2.3