From d0eade83e2066af94ab5f02d8dcc78d24e6a2ec2 Mon Sep 17 00:00:00 2001 From: Ramus Date: Sun, 20 Mar 2011 13:00:22 +0200 Subject: Item - Druid T10 Balance 4P Bonus should improve the debuff's damage if you crit while it's already on a target --- src/server/game/Entities/Unit/Unit.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 109f3ea2448..994326aa9c3 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6298,6 +6298,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if (!triggeredSpell) return false; basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (GetSpellMaxDuration(triggeredSpell) / triggeredSpell->EffectAmplitude[0]); + // Add remaining ticks to damage done + basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), triggered_spell_id); } break; } -- cgit v1.2.3