From d117a0e4d4aa29960c04d09ba90d2d0798a5c1b6 Mon Sep 17 00:00:00 2001 From: ccrs Date: Sat, 12 Aug 2017 17:57:13 +0200 Subject: Core/SmatAI: correct MoveInLineOfSight mistake introduced in 15f2706acaa that was masqueraded by other checks in combat start, till recent related commits --- src/server/game/AI/SmartScripts/SmartAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 307941d3e5c..b886f0d98ad 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -488,7 +488,7 @@ void SmartAI::MoveInLineOfSight(Unit* who) if (!IsAIControlled()) return; - if (AssistPlayerInCombatAgainst(who)) + if (HasEscortState(SMART_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who)) return; CreatureAI::MoveInLineOfSight(who); -- cgit v1.2.3