From d201cdd72c22acbdf48997a3a20318a3b09a16a9 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 14 Aug 2010 11:00:13 +0200 Subject: Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions. --HG-- branch : trunk --- src/server/game/Scripting/ScriptMgr.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 9442c38ea0a..421892bcb59 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -486,7 +486,7 @@ class AreaTriggerScript : public ScriptObject bool IsDatabaseBound() const { return true; } // Called when the area trigger is activated by a player. - bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; } + virtual bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; } }; class BattlegroundScript : public ScriptObject @@ -552,16 +552,16 @@ class AuctionHouseScript : public ScriptObject public: // Called when an auction is added to an auction house. - void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { } + virtual void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { } // Called when an auction is removed from an auction house. - void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { } + virtual void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { } // Called when an auction was succesfully completed. - void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { } + virtual void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { } // Called when an auction expires. - void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { } + virtual void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { } }; class ConditionScript : public ScriptObject @@ -575,7 +575,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const { return true; } // Called when a single condition is checked for a player. - bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; } + virtual bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; } }; class VehicleScript : public ScriptObject -- cgit v1.2.3