From d28f348caf3b879d8f8dcc7d7ea01e5e893ffada Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 2 Jul 2012 18:53:14 -0500 Subject: Core/Spells: Removed some old code that was breaking Grounding Totem. Please report feedback --- src/server/game/Entities/Unit/Unit.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2ab730d7f66..e17de57f797 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -804,11 +804,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo return; } - // TODO: this is a workaround and needs removal - if (!originalCaster && GetTypeId() == TYPEID_UNIT && ToCreature()->isTotem() && IsControlledByPlayer()) - if (Unit* owner = GetOwner()) - originalCaster=owner->GetGUID(); - // TODO: this is a workaround - not needed anymore, but required for some scripts :( if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); -- cgit v1.2.3