From d297d8d637d7a389d2947c5d2cfd8eb2eb128add Mon Sep 17 00:00:00 2001 From: Shocker Date: Sun, 19 Sep 2010 04:04:28 +0300 Subject: Core/Spells: Force of Nature should scale with spell power, fixes issue 2618 --HG-- branch : trunk --- src/server/game/Entities/Pet/Pet.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index fb370bac80c..277e7e04956 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -953,8 +953,9 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { if (!pInfo) SetCreateHealth(30 + 30*petlevel); - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2))); - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2))); + float bonusDmg = m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_NATURE) * 0.15f; + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg)); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg)); break; } case 15352: //earth elemental 36213 -- cgit v1.2.3