From ebee705452044f383d6e13141e21b2dad6014073 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Thu, 11 Mar 2010 16:54:25 +0100 Subject: Fixed SCRIPT_COMMAND_ORIENTATION, orientation needs to be float. Credit to Malcrom. --HG-- branch : trunk --- src/game/Map.cpp | 2 +- src/game/World.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 87ba8885262..2c2552c530c 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3694,7 +3694,7 @@ void Map::ScriptsProcess() break; } - ((Creature *)source)->SetOrientation(step.script->datalong); + ((Creature *)source)->SetOrientation(step.script->o); ((Creature *)source)->SendMovementFlagUpdate(); break; diff --git a/src/game/World.h b/src/game/World.h index ba0cd8e4f44..1441eafbafe 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -421,7 +421,7 @@ enum RealmZone //trinity only -#define SCRIPT_COMMAND_ORIENTATION 30 // datalong orientation +#define SCRIPT_COMMAND_ORIENTATION 30 // o = orientation /// Storage class for commands issued for delayed execution struct CliCommandHolder -- cgit v1.2.3