From d3b12738a75607fced3d1da73741b479fc6fe6de Mon Sep 17 00:00:00 2001 From: Tuxity Date: Sun, 11 Nov 2012 18:21:53 +0100 Subject: Core/Player: Reset emote state when player stop attacking --- src/server/game/Entities/Unit/Unit.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a9f9cb763a5..fea9a73386a 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8484,6 +8484,9 @@ bool Unit::AttackStop() SendMeleeAttackStop(victim); + if (GetTypeId() == TYPEID_PLAYER) + HandleEmoteCommand(EMOTE_STATE_NONE); + return true; } -- cgit v1.2.3