From d3bc5ebf1627527de638c4e686d5b42ebfd849b3 Mon Sep 17 00:00:00 2001 From: Krudor Date: Fri, 21 Jul 2023 20:51:03 +0200 Subject: Core/Units: Fixed knockback angle calculation for players (#29165) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a8d6a9871f5..163881b34a5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11948,7 +11948,7 @@ void Unit::KnockbackFrom(Position const& origin, float speedXY, float speedZ, Mo GetMotionMaster()->MoveKnockbackFrom(origin, speedXY, speedZ, spellEffectExtraData); else { - float o = GetPosition() == origin ? GetOrientation() + M_PI : origin.GetRelativeAngle(this); + float o = GetPosition() == origin ? GetOrientation() + M_PI : origin.GetAbsoluteAngle(this); if (speedXY < 0) { speedXY = -speedXY; -- cgit v1.2.3