From d3bf53772b47924f43553e169ba3c121307c55c8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 24 Oct 2019 19:46:18 +0200 Subject: Core/PacketIO: Fixed writing dynamic updatefield mask when size is exactly 32 --- src/server/game/Entities/Object/Updates/UpdateField.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Object/Updates/UpdateField.cpp b/src/server/game/Entities/Object/Updates/UpdateField.cpp index 3ebd711e4fa..a8855522f4d 100644 --- a/src/server/game/Entities/Object/Updates/UpdateField.cpp +++ b/src/server/game/Entities/Object/Updates/UpdateField.cpp @@ -30,6 +30,11 @@ void UF::WriteDynamicFieldUpdateMask(std::size_t size, std::vector const for (std::size_t block = 0; block < size / 32; ++block) data << uint32(updateMask[block]); } + else if (size == 32) + { + data.WriteBits(updateMask.back(), 32); + return; + } if (size % 32) data.WriteBits(updateMask.back(), size % 32); -- cgit v1.2.3