From b90f07dcb075d3e9cb857a51aa86bb7d6b306838 Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Wed, 19 Feb 2014 20:44:58 +0200 Subject: Core: Trigger OnSave hook for PlayerScript on all save events --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fed808dc3b3..b08df4ebb10 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1776,7 +1776,6 @@ void Player::Update(uint32 p_time) if (p_time >= m_nextSave) { // m_nextSave reset in SaveToDB call - sScriptMgr->OnPlayerSave(this); SaveToDB(); TC_LOG_DEBUG("entities.player", "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow()); } @@ -19119,6 +19118,8 @@ void Player::SaveToDB(bool create /*=false*/) TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str()); outDebugValues(); + sScriptMgr->OnPlayerSave(this); + PreparedStatement* stmt = NULL; uint8 index = 0; -- cgit v1.2.3 From 1f98435fda17d6fbf18130ebd9a2cef1266e1288 Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Sun, 9 Mar 2014 22:23:48 +0200 Subject: Update Player.cpp Dont trigger save hook on player create --- src/server/game/Entities/Player/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b08df4ebb10..e986efa2b6c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19118,7 +19118,8 @@ void Player::SaveToDB(bool create /*=false*/) TC_LOG_DEBUG("entities.unit", "The value of player %s at save: ", m_name.c_str()); outDebugValues(); - sScriptMgr->OnPlayerSave(this); + if (!create) + sScriptMgr->OnPlayerSave(this); PreparedStatement* stmt = NULL; uint8 index = 0; -- cgit v1.2.3