From d454ee2a7427754a64943a1e993caaee1dd65181 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 21 May 2011 14:49:22 +0200 Subject: Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well. Thanks to Aokromes for pointing out --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ab5b5935a5c..11d0802c444 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4828,7 +4828,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC uint32 pl_account = sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender); + draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans); } while (resultMail->NextRow()); } -- cgit v1.2.3