From d49f535949cc75686aa4eee5c16e004cf0e7b87e Mon Sep 17 00:00:00 2001 From: tobmaps Date: Tue, 10 May 2011 21:15:48 +0700 Subject: Core/Spells: Setup should add combo-point at selected target --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 13a5e4b096a..3d7df3940f5 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8652,7 +8652,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset) case 15250: // Rogue Setup { - if (!pVictim || pVictim != getVictim()) // applied only for main target + if (!pVictim || (ToPlayer() && pVictim != ToPlayer()->GetSelectedUnit())) // applied only for main target return false; break; // continue normal case } -- cgit v1.2.3