From d4f936a4fa9f4b6202ee5a5d1565373c7ca5d5e8 Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 24 Dec 2012 19:02:10 -0500 Subject: Scripts/HallsOfOrigination: Fixed Temple Guardian Anhuur's Reverberating Hymn spell damage. --- src/server/game/Spells/SpellMgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 295aeceee8c..faca4956d28 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3668,6 +3668,10 @@ void SpellMgr::LoadSpellInfoCorrections() // Little hack, Increase the radius so it can hit the Cave In Stalkers in the platform. spellInfo->Effects[EFFECT_0].MaxRadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_45_YARDS); break; + case 75323: // Reverberating Hymn + // Aura is refreshed at 3 seconds, and the tick should happen at the fourth. + spellInfo->AttributesEx8 |= SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER; + break; default: break; } -- cgit v1.2.3