From d7a78c19302d83b72e7382593b59ba0656972c92 Mon Sep 17 00:00:00 2001 From: Keader Date: Sun, 13 Sep 2020 08:48:53 -0300 Subject: Core/Spells: Do not reset periodic timer for stacking DoTs on recast --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3412310bce6..012d95132f7 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2826,7 +2826,7 @@ void Spell::DoSpellEffectHit(Unit* unit, uint8 effIndex, TargetInfo& hitInfo) if (!hitInfo.HitAura) { - bool const resetPeriodicTimer = !(_triggeredCastFlags & TRIGGERED_DONT_RESET_PERIODIC_TIMER); + bool const resetPeriodicTimer = (m_spellInfo->StackAmount < 2) && !(_triggeredCastFlags & TRIGGERED_DONT_RESET_PERIODIC_TIMER); uint8 const allAuraEffectMask = Aura::BuildEffectMaskForOwner(hitInfo.AuraSpellInfo, MAX_EFFECT_MASK, unit); int32 const* bp = hitInfo.AuraBasePoints; if (hitInfo.AuraSpellInfo == m_spellInfo) -- cgit v1.2.3