From d81a74bc98533d6c443b59a945b7e92cc7e87295 Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 28 Aug 2018 19:42:18 +0200 Subject: Core/Spells: Fix an incorrect check that was exempting negative spells from _IMMUNE_TO_x checks. Closes #21929. (cherry picked from commit 75e7404bba8c68e534ae3216787e424c4f0cb337) --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index aebafbe27d1..6dcd8009bf3 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2705,7 +2705,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const return false; // ignore immunity flags when assisting - if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) + if (!bySpell || !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) { if (unit && !unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC()) return false; -- cgit v1.2.3